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Divinity original sin enhanced edition scoundrel skills
Divinity original sin enhanced edition scoundrel skills









divinity original sin enhanced edition scoundrel skills

However, dropped and sold daggers will deal inferior damage to crafted daggers. You will find a lot of daggers playing the game and many of them will have nice procs, like "20% chance to set Stun status on an enemy". Yet it is through gear that this class becomes incredibly powerful. Perhaps no class in the game is as reliant on gear to make them awesome as the Shadowblade is. This is a great finisher for enemies that are far away from you)

  • Shadow Step (You teleport to an enemy, backstab them, and teleport away.
  • Coup De Grace (You kill enemies with less than 20% health left right-click and do the math.
  • Become Air (For those times when Invis is used up and you don't have a potion handy).
  • Daggers Drawn (Massive Single-Action Damage Dealer try to have Oath of Desecration on you before using this).
  • As you gain levels and AP with this build, "borrowing" AP from your next turn will become less of an issue and should be avoided entirely by end-game. I suggest un-memorizing Adreneline after level 8-11 when you start using +SPD daggers and replace it with one of the damage-dealing skills, like Lacerate, Precise Incision or Venomous Strike, since those Skills also perform additional status effects, like Poison or Bleeding. You can un-memorize Skills and replace them with new ones. However, if the player wants to use Adreneline I recommend only using it for the first half of the game. This can be effective for killing off an enemy and not allowing them to do additional damage with another turn. Scoundrel offers the Novice Skill Adreneline which allows you to borrow AP from your next turn at the cost of reduced AP on your next turn (basically, your next turn you're doing nothing). Scoundrel Skills are where you'll get a significant portion of your damage from, in addition to some utility. This will end up being crucial for one of your Witchcraft abilities. You will need one piece of gear with Loremaster on it to get to level 3, where you can see the WILL score of enemies.

    divinity original sin enhanced edition scoundrel skills

    Because of this, it pays to put points into Loremaster so you can right-click on enemies and view their resists. With your PER and SPD, you will have the highest Initiative and will act first in almost every battle. I recommend taking Freezing Touch and Slow Current for the other two Novice choices. Wind of Change (remove status effects from companions).Thunder Jump (another great way to get around the battlefield).See the Witchcraft section of this guide for details on Skill selection. This tree will provide you with additional versatility and some pretty significant Skills in combat. See the Scoundrel section for details on Skill selection. In addition, you will get some great utility here as well. For a single point and Talent this is an incredibly powerful ability.Īlmost all of your good melee damage will come from this tree.

    #Divinity original sin enhanced edition scoundrel skills full

    This is necessary for the Talent Morning Person, which allows you to be Resurrected with full health. You will have a ton of AP due to SPD from equipment, so you will be able to attack like a dervish. This allows you to attack a great number of times per turn. This guide assumes you will eventually take that Talent, for a total of 51 points to spend.Īt level 5 you will reduce your AP cost to attack by a total of 3 points.

    divinity original sin enhanced edition scoundrel skills

    You can receive an additional 2 points from the Talent All Skilled Up. Your character will receive 49 Ability points during the game. By late game you will be using these exclusively on every turn. You will have some versatility, but for the most part you are going to focus on Scoundrel and Witchcraft skills. This character has INT 13, which is the minimum INT necessary to ensure Invulnerable never fails. This means you can use all your AP every single turn and still get your max on each turn, unlike a Melee character which would have to save points to reach their max. They have a maximum of 15 AP per turn and they earn 15 AP per turn. A 12 is all that is needed to wield the best daggers in the game, but DEX gear is just easy to come by. You will still end up with 15+ AP per turn by the end of the game due to equipment. However, you won't need to add more than +2 SPD to this build. You will receive +1 AP for each 2 points of SPD that you add. This character can easily be your primary trap & secret finder. PER gear is common and we're going to take a TALENT to augment this as well. This gives the player a total of 17 points to spend over the lifetime of your character. Another two points can be earned with the Talents Bigger & Better and Know-it-All, the latter of which goes to your INT score. Your character will earn 15 Attribute points from leveling.











    Divinity original sin enhanced edition scoundrel skills